Wednesday, May 6, 2020

Creative Writing Mrs. Burnage Essay - 1090 Words

Until today, I remembered my visits to Mrs. Burnages house fondly. The neighborhood I lived in was small, with only ten houses on the whole street. Each house was placed far apart with everyone having at least three acres of property. Our house was at one end of the road, and Mrs. Burnages was at the other. Mrs. Burnage was a sweet lady, probably in her late 50s when my three sisters, Jason Adams (another younger kid in the neighborhood), and I would go visit her. I visited her from ages eight to thirteen. Mrs. Burnage didnt have children of her own; she wasnt able to, according to my mom. So she loved it when we would come over, and we did too. Even though she didnt have any of her own kids, her house was a childs dream. When you†¦show more content†¦We would shriek with laughter as we slid down and splashed into the pool. And even though Jason was six years younger than I was, we bonded by tormenting my sisters. Wed pretend that we were alligators and sneak up behind or even underneath my sisters, chomp on their legs with our arms, and make them squeal. Wed call after them as they swam away, Alligators always eat squealing pigs! and laugh our heads off. Mrs. Burnage would prepare us lemonade, sit on the poolside lounge, and often played The Beach Boys on her boom box. She was always watching us, smiling. When I was thirteen, Jason ran away from home. We had always talked about running away and had even made maps of where we would go. We built a fort in the woods out of fallen limbs and rocks. We even had made a roof using bark and moss for shingles in case it rained. When he finally did run away, he left a note telling his parents why (They didnt let him play Nintendo on weeknights). I was upset that he didnt invite me. When he ran away, he left with only his favorite red hoodie and blue jeans, his backpack, some granola bars, and peanut butter and jelly sandwiches. I had figured that he ran away to our fort, but when I went down to the fort, he wasnt there. He never came back home, and his parents never found him, nor did they ever find his body. They moved out of the neighborhood shortly thereafter. I dont think they could stand being where there were so many

Technology and Modern World Free Essays

Technology is currently taking over our modern world. Just a few years ago flying cars was something we only saw in a futuristic universe on a movie screen, but now, technology like this seems to be right around the corner for society. We are constantly advancing our technology to cater to our wants and needs. We will write a custom essay sample on Technology and Modern World or any similar topic only for you Order Now We are gaining more and more knowledge as we advance and move forward with technology. Even children are becoming smarter from this technology, but would anyone ever guess this could be because of video games? Studies show that video games could improve a person’s intelligence and possibly lead to the solving of some of the world’s problems. Of course, the world’s problems today are extremely drastic and complex in today’s society, but what if gaming could change all that? According to Jane McGonigal, a game developer, it is far less improbable than it may seem. She believes that gamers can use their creativity and ideas to change and possibly save the planet. McGonigal’s work was deemed as one of the â€Å"Top 20 Breakthrough Ideas† by HBR as well as â€Å"#1 Bright Idea of the Year† by Brandweek. She has worked hard on discovering ways in which to prove this topics importance. At the World Innovation Forum in 2012 she spoke of her innovative idea, she stated that there are one billion people that play games for at least an hour a day and gave valid statistics of the popularity of certain games. This shows the large amount of people with very creative capabilities in the world today, including young children. Gamers are proven to be capable of solving real world problems easier than those who neglect the hobby. Overall, gaming is deemed important and several studies show that gamers could lead to solving the world’s problems with their ideas and inventions in the future. The Book â€Å"Can Digital Games Help Seniors Improve their Quality of Life?† by Sauvà © L., Renaud L., Kaufman D. and Duplà  a E. provides information how not only children, but it is proven that already full-grown adults can learn and play digital games that could possibly influence both their health condition and their ability to carry on activities in their environment. The study that was provided with this idea consists of a goal to explore and define the user requirements for developing digital games of learning among older Europeans. This focused mainly on types of learning games, motivational and social aspects, and the preferences and views people may have on game controllers. An experiment was performed in the initial stage which included a qualitive focus group study of people in the countries of Spain, The Netherlands, and Greece. In this group games existing in the market and others that were developed and created as other European Commission projects were also included and presented to them. Both games were presented on video presentations and there was a possibility that some of these games were also provided to be able to be tested out as well. From this experiment, it was found that the causes or main keys to adults desiring to play these digital games was challenge, fun, escape from daily routine, socialization and the providing of learning opportunities. These learning opportunities and attractive qualities to these games could lead to better creative thinking and the more they are played due to their addictive qualities, the better thinkers these gamers become. These game users describe themselves with characteristics such as active and participating in many leisure activities. This level of activity the subjects describe appeared to be related with the contents which are proposed for videogames such as physical activity, culture, arts, history, geography, traveling, human sciences, daily life skills, etc. This knowledge and information gathered and interpreted from focus groups can and will be used as input for the design of a learning game that will be largely compatible with the needs and abilities of a wide range of the older Europeans. The New York Times wrote an article on the statements and questions of experts who have played the videogames that Americans have spent ten thousand hours playing by the age of twenty-one. Edward Castronova, a professor of telecommunications at Indiana University, provides information that, â€Å"Gamers are engaged, focused and happy. How many employers wish they could say that about even a tenth of their work force?† Castronova has also studied and designed games online and goes on to state that there are similarities between the activities in games and the activities done at the work place. He states, â€Å"Many activities in games are not very different from work activities. Look at information on a screen, discern immediate objectives, choose what to click and drag.† A well-known and credited game designer and researcher at the Institute for the Future, Jane McGonigal, sums up this new arisen argument in her book, â€Å"Reality is Broken: Why Games Make Us Better and How They Can Change the World.† Her book basically provides the encouragement as well as the persuasion for designers to aim higher with games that could solve scientific problems and possibly promote happiness in daily life.In the way distant past even, the emperor Charlemagne called a scholar who then gathered puzzles and games to challenge the young minds of the century at the time. Even the British during the less distant past credited their victory over Napoleon to the intelligence games played on the fields of Eton. When the time eventually came to the age in which intellectual games went digital the activity was denounced as â€Å"escapism† and an â€Å"addiction.† This was due to the fact that industry’s revenues rivaled Hollywood’s at the time. This time was also when children and adults gradually started to become more and more absorbed in these games and soon they even forsook television. This caused for gaming’s unhealthy and troublesome reputation that has carried on over through the years, even up to present day. But meanwhile, at this time a group of researchers seemed to be more interested and occupied in understanding why players had become this focused and absorbed into the games they played in the first place. Gamers seemed to be achieving a certain state of â€Å"flow† that psychologists had used to describe championship athletes as well as master musicians. Except with gamers, this flow did not take years of training to accomplish. Nicole Lazzaro, game-design consultant and president of XEODesign, conducted an experiment or study in which she recorded the faces of those who were playing video games to take note of their facial expressions. She also planned to interview the gamer as well as their family and friends to find the important and crucial factors provided within a good game. â€Å"Hard fun† was a factor that was said to be important to be included in an entertaining game. â€Å"Hard fun† is described by Ms. Lazzaro as conquering and surpassing obstacles to reach an end goal. Even games and puzzles of older design had this attractive factor to them that gamers enjoyed. But the difference is that with video games, they now provide instant feedback and continual encouragement from the technology used, as well as fellow gamers. Most games provide video gamers with rewards using a steady and constant system throughout the entirety of the experience. As they progress in gaining more points and reaching higher levels, the challenges faced increase in difficulty as the players experience with the game as well as their skill with it increases. This causes for motivation and determination to defeat and progress the game despite the repetitive failing included in the experience. Dr. McGonigal has worked constantly on using this feeling and vibe from games for good in the real world. She has designed Cruel 2 B Kind. This is a game in which players advance by being nice and showing kindness to strangers located in public places. It has been played in more than 50 cities on four continents and has only had a positive impact overall. There are also other games and websites like Cruel 2 B Kind that improve peoples mood as well as actions and interactions with others. There is a massive number of positives to video gaming as well as this type of interaction that occurs between people. As we improve our technology further we are also improving the quality of video games and their positive influences and impacts on not only children, but adults as well. Hopefully as we continue to progress, the purposes of video games will contain more importance as well as unique and critical lessons and knowledge for all. But for now, video games are positively and greatly affecting our world and will hopefully continue doing so for generations to come. How to cite Technology and Modern World, Papers

Saturday, April 25, 2020

Marketing Myopia Essay Example

Marketing Myopia Paper Marketing Management I Assignment 1 Marketing Myopia Myopia refers to nearsightedness or shortsightedness. Marketing myopia refers to the myopia shrouding the vision of certain companies or industries. It occurs when the company/industry focuses mainly on selling its products and services, instead of paying attention to the needs of the consumers. They concentrate their efforts on selling, instead of marketing their product. They tend to ignore the adage, â€Å"the Customer is King†, which more often than not results in disastrous consequences. The concept of Marketing Myopia is applicable to Indian companies as well. Many Indian companies historically have failed to define their purpose from the consumers’ point of view. These firms have focused more on producing their goods and services and then finding customers to sell them to, instead of getting to know the consumers’ needs and then producing goods to meet those needs. The situation was made worse by the licensing era and closed Indian economy till 1991, which led to little competition for firms. This resulted in customers having to buy products of only those companies, which created a high demand for their products. One Indian company that suffered from marketing myopia and paid a heavy price for it is Hindustan Motors (HM). It was founded in 1942 by Mr. B. M. Birla, and was the producer of the Ambassador and the Contessa cars. Hindustan Motors: The History The Ambassador began production in 1958, and was based on the Morris Oxford, a British car. It was an extremely popular car in the Indian market for several decades. We will write a custom essay sample on Marketing Myopia specifically for you for only $16.38 $13.9/page Order now We will write a custom essay sample on Marketing Myopia specifically for you FOR ONLY $16.38 $13.9/page Hire Writer We will write a custom essay sample on Marketing Myopia specifically for you FOR ONLY $16.38 $13.9/page Hire Writer It had a constantly growing market, initially due to the prestige associated with the car, and later due to the growing affluence of the population, and was helped by the fact that its only rival till 1983 was the Premier Padmini. There was a long waiting period to acquire an Ambassador, and the company was reaping huge profits, without having to focus on consumer needs. Also, Hindustan Motors did not invest money in RD and did not try to improve its cars’ features. . There was a ready market for their product, and they just had to produce their car for it to be sold. 983: Maruti Suzuki enters the market However, the situation changed n 1983, with the introduction of the Maruti 800 by Maruti Suzuki. Consumers now had another car to choose from, and the 800 was like a breath of fresh air in the Indian automobile industry. It ate into a huge chunk of the Ambassador’s market share, as Indians now preferred this feature-packed family car. Hindustan Motors did take some init iative to ward off the threat posed by the Maruti 800 by launching its own luxury car, the Contessa, in 1983. It included a number of high-end features, and was targeted at affluent buyers looking for a luxury option. In addition, HM were also helped by the fact that the Ambassador was the only Indian car with a Diesel variant. During that time, the difference between the price of Petrol and Diesel was significant, and a lot of price-sensitive consumers preferred it to the 800. Due to its spacious size, it also became a popular choice amongst taxi operators. Lastly, a very significant market for the Ambassador was the Government. It was the first choice for most bureaucrats, and the Government accounted for over 16% of the total sales. These factors combined to mitigate the effect of the introduction of the Maruti 800 in the Indian market. 1991: The beginning of the end In 1991, the Indian economy was liberalized, and the Indian markets were opened for Foreign Direct Investment. In due course, a number of new automobile companies entered the market, and the consumers had a lot of options to choose from. The pursuers now became the pursued, and foreign companies supplied better cars at cheaper prices. These cars were packed with features, and the parents companies put in efforts to market their products in a new market. All these factors were missing in the Ambassador and the Contessa, and the money-wielding consumers gladly shifted base to other brands. Where Hindustan Motors lost the plot As discussed by Theodore Levitt, Hindustan Motors made the grave error of taking its customers for granted. They were under the belief that their growth was assured by an expanding and more affluent population, and belief that there is no competitive substitute for the car industry. These conditions were coupled with the fact that the Indian economy pre-liberalization did not have major rivals for them within the industry, and that the Ambassador was the vehicle of choice for Government officials. Over the course of 5 decades, the Ambassador was never changed drastically. There were only cosmetic changes made to the car, and from 1958 till 2000, only 3 upgrades were made. The company never tried to keep up with the changing market environment by varying the looks of its cars, or offering better features that might attract customers by choice and not due to a lack of choice. Hindustan Motors also made the surprising decision of not varying their price to increase sales. Currently, the price of the Ambassador starts at Rs. 4. 2 lakhs, which is sufficient to buy a feature-packed and trendier sedan offered by other companies. There are also several hatchbacks being made available to the consumers at cheaper prices. Hence, even today, the company is not focusing on the needs of the Indian consumer, who are sensitive to price, mileage, features and status. Hindustan Motors has also been dealt a huge blow by the shifting of allegiance on the part of the taxi operators, and Government officials. Government officials started shifting to better and safer cars ever since Atal Bihari Vajpayee started using a BMW 7-Series Sedan as his official car as Prime Minister. HM has lost a huge chunk of its customers, since they failed to focus on their needs, and adapt accordingly. They could have leveraged on their history of being the unofficial car provider to the Indian Government by coming up with new models that would satisfy their needs. Taxi operators have also moved on to the Tata Indica and Toyota Innovas to provide better service to their consumers. They stopped production of the Contessa in 2002 following low demand, and it seems like the Ambassador will be going down the same path soon at this rate. The decision by HM to continue production of the Ambassador and not invest in RD to launch a new car has been a surprising one. That being said, one positive step that HM has taken has been to enter into a Joint Venture with Mitsubishi in 1998 in India. However, in our opinion, the Mitsubishi brand is more apparent to the consumers, and most people do not know about the JV. Hence, Hindustan Motors have failed to respond to the consumer needs and market changes. Globally, cars like the Toyota Corolla, Volkswagen Beetle, Buick Regal have been in the market for decades, and have adapted to the customer and industry demands to have strong sales figures even today. Closer to home, the Maruti 800 also managed to attract new customers over the years by keeping itself relevant in the market. Hindustan Motors have unfortunately been unable to capitalize on their brand value, and the automobile giant of yesteryears has now been reduced to a miserable entity in the current car market.

Wednesday, March 18, 2020

Free Essays on Christropher Colombus

Critique of â€Å"Columbus in the Classroom† Bill Bigelow, a history teacher at Jefferson High School in Portland, Oregon, in â€Å"Columbus in the Classroom†, argues that it is time to replace the legends that one might learn in school and in textbooks with a more accurate representation of the truth, and that people shouldn’t just consider what they read to be true. Bigelow in one of his classes, tries to convey to his students that throughout their school lives they have been studying an idea, at the time, they thought was true, but might consider now that the story might have a different meaning after all the facts are known. Bigelow explains to his students that when learning about something, all facts about the subject you learned about should be known, so you could come up with your own understanding of the story. The article starts out with Bigelow giving an example of one of the activities that he did in class. With the person’s permission, he claimed to his class that he had a purse and the belonging inside. Then he asked the class to prove that it was not his. The students gave many responses to the reason of it not being his, and then Bigelow brought a point of him discovering it. His students shrugged him off. Therefore, he responded,† So, why do we say that Columbus discovered America†. Bigelow goes onto explain to his class the flaws in what they learned in their early life. Bigelow’s main reason for arguing is a need to inform others about the things they did not learn about Columbus in the past. After the students in Bigelow’s class learnt about Columbus negatively, the students and Bigelow perform a role-play that expresses Bigelow’s views of Columbus. In this article, either the reader agrees with one side of the argument or the other. There is not a middle ground were the reader can agree with parts of the two different agreements. Until the point that I learned, Christopher Columbus w... Free Essays on Christropher Colombus Free Essays on Christropher Colombus Critique of â€Å"Columbus in the Classroom† Bill Bigelow, a history teacher at Jefferson High School in Portland, Oregon, in â€Å"Columbus in the Classroom†, argues that it is time to replace the legends that one might learn in school and in textbooks with a more accurate representation of the truth, and that people shouldn’t just consider what they read to be true. Bigelow in one of his classes, tries to convey to his students that throughout their school lives they have been studying an idea, at the time, they thought was true, but might consider now that the story might have a different meaning after all the facts are known. Bigelow explains to his students that when learning about something, all facts about the subject you learned about should be known, so you could come up with your own understanding of the story. The article starts out with Bigelow giving an example of one of the activities that he did in class. With the person’s permission, he claimed to his class that he had a purse and the belonging inside. Then he asked the class to prove that it was not his. The students gave many responses to the reason of it not being his, and then Bigelow brought a point of him discovering it. His students shrugged him off. Therefore, he responded,† So, why do we say that Columbus discovered America†. Bigelow goes onto explain to his class the flaws in what they learned in their early life. Bigelow’s main reason for arguing is a need to inform others about the things they did not learn about Columbus in the past. After the students in Bigelow’s class learnt about Columbus negatively, the students and Bigelow perform a role-play that expresses Bigelow’s views of Columbus. In this article, either the reader agrees with one side of the argument or the other. There is not a middle ground were the reader can agree with parts of the two different agreements. Until the point that I learned, Christopher Columbus w...

Sunday, March 1, 2020

The History of Cartography

The History of Cartography Cartography is defined as the science and art of making maps or graphical representations/images showing spatial concepts at various scales. Maps convey geographic information about a place and can be useful in understanding topography, weather and culture depending upon the type of map.   Early forms of cartography were practiced on clay tablets and cave walls. As technology and exploration expanded maps were drawn on paper and depicted the areas that various explorers traveled. Today maps can show a plethora of information and the advent of technology such as Geographic Information Systems (GIS) allows maps to be made relatively easily with computers. This article provides a summary of the history of cartography and map-making. References to in depth academic studies on the development of cartography are included at the end. Early Maps and Cartography Some of the earliest known maps date back to 16,500 B.C.E. and show the night sky instead of the Earth. In addition, ancient cave paintings and rock carvings depict landscape features like hills and mountains and archaeologists believe that these paintings were used to navigate the areas they showed and to portray the areas that the people visited.   Maps were also created in ancient Babylonia (mostly on clay tablets) and it is believed that they were drawn with very accurate surveying techniques. These maps showed topographical features like hills and valleys but also had labeled features. The Babylonian World Map is considered the earliest map of the world but it is unique because it is a symbolic representation of the Earth. It dates back to 600 B.C.E. The earliest paper maps that were identified by cartographers as maps used for navigation and to depict certain areas of the Earth were those created by the early Greeks. Anaximander was the first of the ancient Greeks to draw a map of the known world and as such he is considered to be one of the first cartographers. Hecataeus, Herodotus, Eratosthenes, and Ptolemy were other well-known Greek map makers. The maps they drew came from explorer observations and mathematical calculations.   The Greek maps are important to cartography because they often showed Greece as being at the center of the world and surrounded by an ocean. Other early Greek maps show the world being divided into two continents – Asia and Europe. These ideas came largely out of Homer’s works as well as other early Greek literature. Many Greek philosophers considered the Earth to be spherical and this also influenced their cartography. Ptolemy, for instance, created maps by using a coordinate system with parallels of latitude and meridians of longitude to accurately show areas of the Earth as he knew it. This became the basis for today’s maps and his atlas Geographia is an early example of modern cartography. In addition to the ancient Greek maps, early examples of cartography also come out of China. These maps date to the 4th century B.C.E and were drawn on wooden blocks. Other early Chinese maps were produced on silk. Early Chinese maps from the Qin State show various territories with landscape features such as the Jialing River system as well as roads and are considered some of the world’s oldest economic maps (Wikipedia.org). Cartography continued to develop in China throughout its various dynasties and in 605 an early map using a grid system was created by Pei Ju of the Sui Dynasty. In 801 the Hai Nei Hua Yi Tu (Map of both Chinese and Barbarian Peoples within the (Four) Seas) was created by the Tang Dynasty to show China as well as its Central Asian colonies. The map was 30 feet (9.1 m) by 33 feet (10 m) and used a grid system with a highly accurate scale.   In 1579 the Guang Yutu atlas was produced and contained over 40 maps that used a grid system and showed major landmarks like roads and mountains as well as the borders of different political areas. 16th and 17th century Chinese maps continued to develop to clearly show regions under exploration. By the mid-20th century, China developed an Institute of Geography that was responsible for official cartography. It emphasized fieldwork in the production of maps focused on physical and economic geography. European Cartography Like Greece and China (as well as other areas throughout the rest of the world) the development of cartography was significant in Europe as well. Early medieval maps were mainly symbolic like those that came out of Greece. Beginning in the 13th century the Majorcan Cartographic School was developed and consisted of a Jewish collaboration of cartographers, cosmographers and navigators/navigational instrument makers. The Majorcan Cartographic School invented the Normal Portolan Chart – a nautical mile chart that used gridded compass lines for navigation.   Cartography developed further in Europe during the Age of Exploration as cartographers, merchants, and explorers created maps showing the new areas of the world that they visited. They also developed detailed nautical charts and maps that were used for navigation. In the 15th century, Nicholas Germanus invented the Donis map projection with equidistant parallels and meridians that converged toward the poles.   In the early 1500s, the first maps of the Americas were produced by the Spanish cartographer and explorer, Juan de la Cosa, who sailed with Christopher Columbus. In addition to maps of the Americas, he created some of the first maps that showed the Americas along with Africa and Eurasia. In 1527 Diogo Ribeiro, a Portuguese cartographer designed the first scientific world map called the Padron Real. This map was important because it very accurately showed the coasts of Central and South America and showed the extent of the Pacific Ocean.   In the mid-1500s Gerardus Mercator, a Flemish cartographer, invented the Mercator map projection. This projection was mathematically based and was one of the most accurate for world-wide navigation that was available at the time. The Mercator projection eventually became the most widely used map projection and was a standard taught in cartography. Throughout the rest of the 1500s and into the 1600’s and 1700’s further European exploration resulted in the creation of maps showing various parts of the world that had not been mapped before. In addition, cartographic techniques continued to grow in their accuracy. Modern Cartography Modern cartography began as various technological advancements were made. The invention of tools like the compass, telescope, the sextant, quadrant and printing press all allowed for maps to be made more easily and accurately. New technologies also led to the development of different map projections that more precisely showed the world. For example, in 1772 the Lambert conformal conic was created and in 1805 the Albers equal area-conic projection was developed. In the 17th and 18th centuries the United States Geological Survey and the National Geodetic survey used new tools to map trails and survey government lands. In the 20th century, the use of planes to take aerial photographs changed the types of data that could be used to create maps. Satellite imagery has since been added to the list of data and can aid in showing large areas in great detail. Finally, Geographic Information Systems or GIS, is a relatively new technology that is changing cartography today because it allows for many different types of maps using various types of data to be easily created and manipulated with computers.

Friday, February 14, 2020

Corey Worthington Delaney Case Study Example | Topics and Well Written Essays - 2500 words

Corey Worthington Delaney - Case Study Example Alfred Adler was born in Vienna in 1870, decided in childhood to be a physician and ultimately earned a medical degree from the University of Vienna. He began his medical career as an ophthalmologist but moved into general practice. By the early 1900s, he had turned to psychiatry and was invited to join Sigmund Freud's discussion group. Adler's criticisms of Freud led to his forming his own group, the Society for Individual Psychology (Boeree 2003). According to Boeree, Adler's theory of a motivating force to fulfill potential was what he called "striving for perfection." The idea was that social interest, inherent and learned, can lead to fulfillment if nurtured. Adler (Slaney, Ashby & Trippi 1995, p. 280) considers that "striving for perfection" is innate and universal and while normal individuals set difficult but attainable goals that can be adjusted, neurotics set unrealistic goals and require superiority in all things. It seems obvious in Corey' Worthington's case that his goal s are unrealistic and probably will not be realized by him, even though his agent promises him fame and fortune. It was Alfred Adler's belief that a person who is too self-interested will not be fulfilled and the failure is due to feelings of inferiority and lack of concern for others, only concern about self. Physical inferiority, Boeree (2003) notes, is brought about by outside forces and if an individual like Corey who is small for his age allows these feelings to take over, the result will be a tendency to be self-centered, antisocial, and lose support from others. A superiority complex might also develop when inferior feelings are covered up by practicing attention-getting dramatics that create a sense of power as is the case with Corey. According to T.W. Allen (1972 p. 4), the anniversary of Alfred Adler's birth in 1970 reinstated interest in his principles, which mainly had been associated with inferiority complex and were often considered a petulant contradiction of Freud. It became obvious, however, as new studies of Adler have been made, that his concept was a simple and successful method of analysis, and his Individual Psychology concept could especially benefit modern society. Adlerian Principles If Corey were willing to go into counseling in which the 12 Adlerian principles (Stein 2008; Croake 1983) are applied, he would first meet with a therapist who could perhaps (1) establish empathy by showing respect for him. In all of Corey's interactions with others in the limelight, no one ever showed him respect. If the therapist could establish a camaraderie, Corey would probably welcome the opportunity to (2) talk about his childhood, his problems adjusting to his stepfather, what happened to his father, whether he is angry that his parents show little compassion for him. When he understands why his feelings of superiority are (3) actually brought about by feelings of inferiority, he can begin to (4) move in a new direction. His mother and stepfather do not really (5) offer the connections he needs, and it will be difficult for him to make an effort to communicate with them

Saturday, February 1, 2020

There are two short written assignments for this lesson 2.1 Essay

There are two short written assignments for this lesson 2.1 - Essay Example The documents do not satisfactorily promote social justice according to the authors, an area which they deem as fundamental to the nursing practice. Bekeimeier and Butterfield feel that the documents need to have placed more focus on political action and on ways through which nurses can be able to address all underlying factors in the eradication of emerging health problems. With this, the three documents help in ensuring quality healthcare for individual patients that nurses come into contact with, rather than ensuring the quality health of the entire population. From the arguments presented by the two authors, the three documents bring about various social aspects but only mention this at some instances. The weight given on issues related to social justice cannot be compared to that given to issues related to individual patient care. The phrase social justice is reported to have only been used one time in each of the 3 documents, an indication of the value this has been given as co mpared to aspects related to nurse-patient relationships (Bekeimeier & Butterfield, 2005). Based on the arguments presented by the two authors, I strongly agree with their view and believe that more should have been done to promote the role of nurses as political and social leaders as well as advocates. Though the Scope and Standard for Practice document defines nurses as those who play these two roles of leadership and advocacy and in the promotion of social change and reforms towards the improvement of health, the document, just like the other two documents does not focus on how this can be effectively done (ANA, 2010). Having gone through the three documents by ANA, any one would see the evident focal point for the three documents. The amount of information given as guidelines for the nursing practice and that relate to the care and services provided to a patient is overwhelming. There are parts of the documents that touch on public health and the nurses’ involvement in th e promotion of public health, but have only been briefly stated (ANA, 2013). I am in complete agreement with the authors on the issue of collaboration as brought out in the three guide documents. In most cases, collaboration has always been taken to mean different groups of persons working together with one mission, and where each member makes a contribution towards the group. This is however not the concept brought out in the Code of Ethics, where collaboration during patient care would be taken to mean nurses working with patients and other related parties such as families and the surrounding community to promote quality care and treatment as well as overall promotion of complete health for all. The Code of Ethics, in this case brings out collaboration to mean the involvement of the patient in being part of the decision making process (ANA, 2013). This definition shifts the focus of the document from the social aspect to what most parts of the documents focus on; an individual pat ient. I also concur with the two on their view that the generalization of the term patient to refer to the